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The Fondation is currently closed. It will reopen on October 9th for the "Gustave Fayet, Collector - Designer. Icons of Modern Art" exhibition".

Marilyn

  • 2012
  • Philippe Parreno
  • Film, color, sound
  • Duration : 23'

Marilyn (2012) is an unnervingly patient tour of the Waldorf-Astoria Hotel suite in New York City in which the iconic actress of the exhibition’s title lived in the 1950s. 

The film conjures Marilyn Monroe through a phantasmagorical séance in her suite at the hotel. Phantasmagoria was an early form of cinema, a kind of circus act in which conjurers would use lighting and artificial smoke to summon an ethereal apparition in an attempt to bring back the dead. Here, the image is taken from the point of view of the deceased Marilyn. It is filmed from the perspective of, and narrated by, a computer-simulated Monroe whose elegant handwriting – first appearing slowly, then manically filling sheet after sheet of hotel stationery – is also a replication, produced by a robotic graphic device whose spiderlike carriage is only revealed in the work’s final moments. The film is ultimately the moving portrait of a ghost. 

The work reproduces Monroe’s presence by means of three algorithms: the camera becomes her eyes, a computer reconstructs the prosody of her voice, and a robot recreates her handwriting. The spirit of Monroe is reincarnated in an image that is, in fact, an automaton, something resembling a human, something quasi-human.

Philippe Parreno, Marilyn, 2012 Crédit artiste : © Philippe Parreno Crédit photographique : © Louis Vuitton / Timo Ohler

Philippe Parreno

Preferring projects to objects, Philippe Parreno began examining different approaches to narration and representation in the 1990s, through film, sculpture, performance, drawing and text.

He is interested in the exhibition as a medium, and is constantly questioning and reinventing its format. In 1999 the No Ghost Just a Shell project, launched with Pierre Huyghe, invited 20 artists to bring to life the manga character Ann Lee, to which they acquired the rights. Through collaborations and polyphony, the project was built up with images and text, stories and signs, disrupting the rules of media. Another important collaboration was the portrait of Zinedine Zidane made with Douglas Gordon, a high-impact visual study of the paradox of a deceptive image (Zidane, 2006). In the 2000s, ghosts, ventriloquists and robots began appearing in his films, posing the question of the origins of storytelling.

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